Futurestates is a series of 11 short films exploring "possible future scenarios through the prism of today’s global realities." Their approach is interestingly shareable: You can watch all the films on the site, which makes encourages readers to share the content through social media and embeddable code.
The site also features a fascinating "predict-o-meter," which allows you to make your own predictions about the topic of the film and to read other people's predictions (e.g., about the futures of video games, seeds and farming, real estate, immigration, etc.). Here I'll share the entire film, "Play," that seems to speak most clearly to the ambiguities of a shareable future:
Here's how the filmmakers describe it:
Play imagines a not-too-distant future where video games have become indistinguishable from reality. These fully immersive games are nested inside each other like Russian dolls — each new game emerging from another and connecting backwards with increasing complexity. One moment, a player is a Japanese schoolgirl embroiled in a pillow fight with her girlfriends — and the next moment, the player has suddenly morphed into a scandalized state senator defending himself against a throng of angry reporters.
Synthetic experience competes with real experience as dream, fantasy, and memory begin to collapse into each other. Identities become elastic as the players consecutively inhabit completely different genders, ages, and ethnicities. They must confront a new state of “play” where the distinction between the real and the virtual blurs and their true selves are called into doubt. A host of questions emerge: Who are the players? Who are the game designers? What is the purpose of these games? What is the point of winning? Where is it all leading? And if someone wants to stop playing, where in the hell is the escape button?
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Beautiful, fascinating.