Fiction of a Future Age
08.17.10, 9:51am Comments (8)

It’s an uncertain time for emerging authors: the traditional model of getting a book published no longer holds. Traditionalists warn that authors who distribute their work online will never get taken seriously by agents or large publishing houses, even while authors turn blogs into book deals. These are signs of an industry going through a wrenching identity crisis, and it's clear that fiction is evolving in ways that would have seemed inconceivable even a decade ago. For some emerging writers, social media is becoming its own publishing medium—or even a literary form itself.

Such novels are part of an emerging trend towards transmedia fiction. As Allison Norrington explains at futurebook.net, the term "transmedia" was coined by academic Henry Jenkins to describe storytelling that “immerses an audience in a story’s universe through a number of dispersed entry points, providing a comprehensive and coordinated experience of a complex story.”

Author and journalist Laird Harrison’s Children of a Future Age project is one such experiment in shareable fiction, a hybrid between a traditional novel and fictional blog. 

The story begins in the present day, with the protagonist Adrienne realizing that her husband is cheating on her. This insight propels her to reconsider her childhood and her parents’ nonconformist marriage. While a traditional print and eBook novel will tell the story of her parents and Adrienne’s childhood, the present day narrative will be told through Adrienne’s blog on Laird’s site. Though the traditional component of the novel is already written, Adrienne’s modern-day story will be a work in progress. Readers’ comments and advice to Adrienne on the blog will shape the direction of the story Laird writes in real time. 

Adrienne’s blog launches on October 1, 2010, while the print novel will be released in early September of 2011. Despite the separate media for the two parts, Laird sees both as a whole—the novel isn’t only the book, but also the evolving interactive story on the blog.

Laird was inspired by the ways that social media have transformed his journalism career. “It struck me as a really interesting way to take advantage of new media to broaden the form of the novel,” he says. “A few years ago it struck me that there could be a way to use some of the tools that are being used in journalism to do fiction as well. I’m really influenced by things I’ve done in journalism where I’ve worked with readers in an interactive way.”

That said, writing fiction in real-time and in response to comments-section dialog is a daunting task for an author. “One of the reasons people go into writing novels is that they want to construct a world and they’re in complete control, and this does take me out of that,” he says. “For me, the scariest part is that I might not have time to think everything through and write a piece of prose that I can polish perfectly for the scene that I want to set.”

Despite this, Laird is embracing the unknown and excited about the potential of interactive fiction. “How many times have you been reading a novel and wish you could communicate with the characters, ask them, ‘Why are they doing this?’ It seems like a lot of fun.”

While Laird is using social media to morph the very form of the novel, novelists such as Jesus Angel Garcia are using it as a way to slice up, re-contextualize, and broadcast pieces of their novel through various media. Billed as “Sex, God and Rock ‘n’ Roll Meet the Social Web,” Garcia’s badbadbad is pulpy noir for the social media era. Garcia explicitly bills the project as a transmedia novel, and will disseminate the novel’s themes and content through various online media channels, ranging from the traditional literary novel form, to audiobooks, a soundtrack, video interviews, and photo essays.

With the traditional print novel not due until October, 2011, Garcia is currently offering transmedia teasers, including video interviews that explore the book’s thematic concerns. “The first videos are going to be based around interviews I conduct with people on the street using questions tied directly to the central themes of the book,” he says. “For now, I’m developing the work and using my home site as the home base for all new material or teasers of what’s to come. When the novel is published in a print edition, I hope I’ll have lots of appropriate venues lined up for a multimedia barrage...I think it’s common knowledge that traditional distribution channels for first novels are a crapshoot. I’m trying to increase the odds of expanding the book’s readership by expanding the story’s creative reach.”

While Garcia’s approach isn’t as collaborative as Laird’s, social media influenced the writing of the novel. “I wrote the book before I ever got on the social networks like Twitter and Facebook and all the blogs. My research or influence came from lots of reading, talking to people about their experiences regarding love in the e-world, and putting myself out there as a kind of method fiction writer, let’s say. I did this both as a fictional character and for real on the various hookup pages of Craig’s List and on OKCupid, a free online dating network. I met a lot of women with a lot of stories to tell. They’re the ones who most influenced the novel. The multimedia is inspired by the book.”

“I didn’t start writing badbadbad with the transmedia in mind,” he notes. “That developed later. I just wanted to explore or come to terms with the issue of intimacy in e-culture, which led to the other dominant themes of sexual morality and self-destruction versus redemption.”

Despite all of the opportunities social media provide authors to inspire, promote and even re-envision the very form of the novel, the going rate on the social web remains free. The most vexing problem for these emerging authors remains whether these approaches help pay the bills?

Laird is optimistic about monetizing the project. Not only does he see the blog component of the novel as a promotional tool for the book version, but he will also ask for donations. “I’m certainly hoping that people will want to buy the print novel based on reading the interactive novel,” he says. “I’m soliciting donations as well. I’d like people to look at it like they do listening to NPR. You can do it for free but it’s not the sort of thing that can be sustained indefinitely if there’s no money stream.”

Garcia is less bullish on the prospects of monetizing the project. “Monetize? You jest. You dream,” he says. “I don’t think there’s any money in indie lit, no matter how multimedia you get. I plan to monetize my efforts by selling badbadbad T-shirts and panties.”

Still, he considers such efforts to be essential promotional activities for an emerging author in 2010. “I think they’re both promo vehicles – to let everyone know what you’re up to and to see what everyone else is doing as well so we can mutually support one another, and also to potentially attract an audience from a wider range of communities.”

Two authors, two different approaches, both wildly experimental approaches to sharing their work, and even collaborating, with their communities. Yet neither author is certain that these efforts will cut through the cacophony of voices within social media. Is the world ready for countless transmedia novels, published across various social networks? Does such a prospect suggest the literary dystopia Laura Miller warns of in her Salon article “When Anyone Can Be A Published Author,” in which she asks, “Is the public prepared to meet the slush pile?”

The notion of an endless slush pile is overwhelming. But perhaps this talk of slush piles and a glut of un-vetted fiction represents a dated notion of what the novel is becoming. It also fails to recognize the potential of hybrid publishing efforts such as Laird and Garcia's, whose books will be distributed both by traditional independent publishing houses as well as disseminated through various social media outlets. If such transmedia approaches prove successful, the leading emerging authors of tomorrow may be the ones who rise above the cacophony by interacting and collaborating with their readers across social media—and in the process establishing a wildly different concept of what novelized fiction can be.

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Comments

Glad to know this trend is continuing. I've commented on such experiments myself (shameless plug: here and here), and so did Ars Technica.

And since you mentioned interactive fiction, did you know this term has a specific meaning nowadays?

Thanks for those links, Felix. I was aware that "interactive fiction" is used to describe that sort of fiction but was unaware that it is the specific term. Thanks for clarifying.

It is true that publishing is undergoing a huge transformation as the boundaries that once allowed writers to get their work read have crumbled. Web 2.0 is the social web and, boy, are writers starting to get 'social'.

In terms of the public being ready for the slush pile many would debate that there are already slush-pile worthy books on the shelves and have been for an eternity, so I would suggest that the public will decide for themselves. The more the 'public' are engaging in conversations online the more savvy they are as to what works and what doesn't. If anything, it's a crueller environment online as any uninterested reader can simply click and go. There are so many more distractions online!

Any blog-to-book project will only work if each component compliments the other as a straight 'lift' from screen to page won't work - why would you buy the book if you can read it online for free, right? www.hollysinbox.com was a quirky online fiction however, than translated perfectly to book and this was due to the genius design of the online interface - a mocked up Outlook-style inbox.

I wrote a real-time fictional blog novel for my MA in 2007 and thought it would be a simple 'cut and paste' of my already half written manuscript. How wrong I was! Writing in 'real time' requires a commitment and passion for your novel, especially as you watch your mailing list and site meter begin to rocket. www.sophie-stayingsingle.blogspot.com ran for only 12 weeks and was one of the first transmedia-type blog fictions comprising daily blog updates, chapters by email, meet ups in Second Life, machinima video clips, ugc for the Pulling Power YouTube video content, personas on Facebook, MySpace and Bebo along with real-life artefacts too. (phew - was I exhausted after that!)

Interaction IS fun and for readers to ask 'why did she do that?' or to query or influence the storyline is potentially the engaging and interactive experience that builds loyalty and helps grow fan-base and communities, however as with all immersive transmedia projects reader demographics and behaviours must be considered. A huge lesson I learned from Staying Single was that romantic comedy is primarily a 'lean-back' read - my readers spent their days packed with making decisions and didn't want to do that in their chill time. They wanted to be TOLD the story and so my cries for story influencers were carried down the street with the tumbleweeds.

I love what Laird Harrison is doing with Children of a Future Age and think that Garcia is on the money with his vision of how to, erm, monetize. The issue here is genre and Garcia can see how his 'pulpy noir' and 1950's (?) style visuals will translate in a funky, fun way onto t-shirts for fans in a way that perhaps Children of the Future might not. www.sitasingstheblues.com is an animated movie available for free download - to everybody, including cinemas - on a Creative Commons licence! But creator Nina Paley has also created Sita products and art in her online store which, I believe, have pulled in a healthy revenue despite the free licence for the movie.

The bottom line is this - the conversations, tones and communities are subtley (but extremely) different across both social media platforms and real life platforms and for a transmedia project/book to really 'work' these demographics must be considered before putting pen to paper (or fingertips to keyboard). Transmedia is exciting and offers huge added value for storyworld engagement and immersion but it MUST be backed up with a strong architecture of strategy and demographics for it to really hit the spot.

It's like a grown-up version of Choose-Your-Own-Adventure with a Greek Chorus thrown in for good measure. I have enough voices in my head when I'm writing already. Too many cooks in the kitchen? Too many hands on the wheel? I guess it would make the commentator feel special and empowered, natch. There also seems to be an unsettling streak of laziness involved, as well. Maybe even a little paracitical... I'm speaking of Harrison more than Garcia. At least he (Garcia) is taking the initiative to hit the streets.

@Alison Thanks for that thorough comment. I'm curious about your experience with Staying Single and the realization that readers of romantic comedy prefer to take a less active role. Are there other genres you think might better lend themselves to this sort of fiction experiment?

Hi Paul

Sorry for the long delay in replying! Sci fi, thriller and crime are all immediately obvious genres that work well as transmedia projects. They are, by their very nature, 'lean forward' experiences as the reader/audience find themselves trying to second-guess 'whodunnit' or why/where/when. They are engaging and immediately immersive because of this.

Having said that, other genres connect and resonate with readers/audience for different reasons - perhaps a deep emotional resonance or an unravelling of something intrinsic in our lives. A transmedia/digital creative friend pointed out to me only this week, what if Amelie (2001) was treated more as a transmedia project than A.I (2001)? Would our current transmedia landscape still look so sci fi/thriller/crime focussed???

@storycentral

You know what came to me as I read this? Star Wars. It's really the ultimate in transmedia creations--there are the movies and various TV spin offs like The Clone Wars, but also the many, many books, the video games, and probably a dozen other things. But then there's the toys. We think of them as pure merchandizing, but when you think about it, it's also a way for kids to intervene in the Star Wars narrative--they invent new situations and conflicts and stories for the characters and run these scenarios, and I think for a lot of kids that flows right into the master narrative; my own son can hardly tell the difference between what he's imagined for Han and Luke and what's in the movies themselves. So from that perspective, Star Wars was at the avant garde and literature is just catching up, exploring this idea of telling stories on multiple platforms and creating opportunities for fan intervention.

@Adam Funny you mention Star Wars--as I was writing this piece, I kept returning to the ARG's that were popular for genre TV shows earlier in the decade, such as The Lost Experience, which expanded the show's narrative into the online world of the viewers. The difference being--at least in these cases--that the viewers were rarely equal participants, instead they were interacting with already-written online content. I think there's a certain generational fluency with this sort of experience--while I did not get into Star Wars as a child, and instead was obsessed with the Transformers, I experienced that narrative in a way that resembles transmedia fiction to a degree. Certainly, through the cartoon, but also through comics, movies, and the toys, with which my friends and I would create our own stories that built upon or at times outright contradicted the "canon" that had been established in the official texts.

@Allison Some really compelling questions there. Is it the genre itself, or merely the way we've been conditioned to consume certain genres? That's a pretty tantalizing question.